Engagers’ granted the “Best PDW award” at this year’s 3E Conference

During the 3E Conference in Aarhus in May, some of us from Engage came out victorious, winning the “Best PDW award”. This was a remarkable achievement to celebrate the 10th year of the 3E Conference. For some members of the winning team, it was their first time attending the conference. 3E is an entrepreneurship education conference, and many participants from Engage contributed with presentations and workshops.

By William Husby Hoven

Each year, the 3E Conference – ECSB Entrepreneurship Education Conference is held. This year’s edition was hosted by Aarhus University and VIA University College, taking place in Aarhus, Denmark from 10-12 May. With an innovative and non-traditional format, the 3E Conference aims to establish a new paradigm for entrepreneurship conferences. It provides a distinct and engaging opportunity for researchers, educators, and policymakers to discuss and share their experiences regarding the significant challenges and advancements in enterprise education, with a special and unique focus on Europe. In 2023, the 3E Conference celebrated its 10-year anniversary and returned to the city of Aarhus.

Engagers’ exploring every aspect of the game.

The theme of this year’s conference was: “Back to the Future of Entrepreneurship Education,” and numerous Engagers’ were in attendance. Ingrid Oline Sivertsen, Dag H. Haneberg, Åshild Wilhelmsen, Sølvi Solvoll, and Ole Andreas Alsos were the minds behind the idea and development of the game that was tested during the workshop. The title of the article and workshop was: “How can we re-think assessment of students’ work in entrepreneurship education?”. The game itself draws significant influence from design and architecture education and serves as a tool for discussing and collaborating on innovative assessment methods in higher education courses. The game is called: “SUPER Assessor”.

Although there were many excellent workshops at 3E, this particular session stood out with its high level of engagement, laughter, competitive spirit, and satisfied participants who felt they gained a lot from their involvement. The games were in such high demand that they quickly disappeared, as entrepreneurship educators from Brazil, New Zealand, the Netherlands, England, and various other places around the world eagerly claimed their copies.

Regarding the game itself and the “Best PDW Award”, one of the developers stated: “We will continue to further develop this and hope to receive many valuable inputs. One team member has reached out to the TTO at NTNU. So far, we have received feedback from more than 60 educators across different disciplines and will be testing the game in the upcoming period during pedagogy courses at Nord University, an engineering conference at NTNU, and other contexts. After the summer, we hope to test it with many other instructors in Ireland.”

The game itself was developed through the “SUPER” project, where we focus on student-active learning and assessment methods. One of the game’s standout features is its “mission cards”, which offer participants a range of engaging agendas, including effective student assessment methods and cost-saving assessment strategies. This element sparks numerous fruitful discussions.

The “Best PDW Award”.

Congratulations on being awarded the prize: Ingrid, Dag Håkon, Ole Andreas, and Sølvi, well done!